Communicating through the visual language of ID.

Critical to my process is the ability to succinctly and efficiently communicate my design decisions to my peers. While ideas can always be articulated verbally or even in writing, the vast majority of the work I do is communicated through lines and curves alone. Through sketching, the forms, stories, and feeling of a product are better described than with any other medium.

Sketch Compositions

Adjustable headphones concept

‘Carry-all’ bag iteration

Trowel redesign

Toy chest ideation

Pool cleaning robot concept

Future dump truck concept

Noir light study

These sketches were part of a study I challenged myself with in order to better understand light, how it falls on a subject, and the emotions it evokes as a result. The two characters below are from the 1998 noir adventure game, Grim Fandango. Because graphic fidelity of games at that time were severely limited, all animated characters had to be lit in a flat, single tone without definition. For this exercise, I wanted to fully render them in the complex lighting scenarios of the noir genre that inspired the game.

Light occlusion study

The two portraits below were undertaken as a study to better grasp light occlusion in complex, multifaceted objects. Specifically, I focused on studying the shaded areas that occur between folds and corners and how these faint details provide context clues to understand shapes at a glance.

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Cubism at Play

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Chameleon Camouflage